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Results: 377



#Item
81Routing algorithms / Search algorithms / Mathematics / Combinatorial optimization / Game artificial intelligence / A* search algorithm / Routing / Computing / Applied mathematics / Heuristic / Edsger W. Dijkstra / Hyper-V

Walk the Line: Consistent Network Updates with Bandwidth Guarantees Soudeh Ghorbani and Matthew Caesar Department of Computer Science University of Illinois at Urbana-Champaign 201 North Goodwin Avenue

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Source URL: web.engr.illinois.edu

Language: English - Date: 2012-07-15 07:33:48
82Leisure / Game theory / Gaming / Game artificial intelligence / General game playing / Game Description Language / Monte Carlo tree search / Video game / Game / Genetic algorithm / Randomness / Arcade game

General Video Game Evaluation Using Relative Algorithm Performance Profiles Thorbjørn S. Nielsen1 , Gabriella A. B. Barros1 , Julian Togelius2 , and Mark J. Nelson3 1 2

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Source URL: julian.togelius.com

Language: English - Date: 2015-03-11 02:11:53
83

Monte Carlo Tree Search in Go Adrien Cou¨etoux and Martin M¨uller and Olivier Teytaud Abstract Monte Carlo Tree Search (MCTS) was born in Computer Go, i.e. in the application of artificial intelligence to the game of G

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Source URL: webdocs.cs.ualberta.ca

Language: English - Date: 2015-11-16 19:05:02
    84Baseball pitching / Crowdsourcing / PageRank / Reputation management / Search engine optimization / Baseball / Earned run average / Pitcher

    2012 ASE International Conference on Social Informatics (SocialInformaticsASE International Conference on Cyber Security (CyberSecurityASE International Conference on BioMedical Computing Game

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    Source URL: www.zifeishan.org

    Language: English - Date: 2014-12-18 18:37:50
    85

    Playout Policy Adaptation for Games Tristan Cazenave∗ LAMSADE Université Paris-Dauphine Abstract. Monte Carlo Tree Search (MCTS) is the state of the art algorithm for General Game Playing (GGP). We propose to learn a

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    Source URL: www.lamsade.dauphine.fr

    Language: English - Date: 2015-05-28 11:50:53
      86

      The game of Go, Monte Carlo Tree Search and Computer Go Martin Müller Acknowledgement: some slides adapted from

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      Source URL: webdocs.cs.ualberta.ca

      Language: English - Date: 2015-11-16 19:05:05
        87Routing algorithms / Mathematics / Edsger W. Dijkstra / Network theory / Game artificial intelligence / Graph theory / Geography / Search algorithms / Wayfinding / A* search algorithm / Shortest path problem / Landmark

        Start Destination The Landmark Spider: Weaving the Landmark Web

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        Source URL: www.strc.ch

        Language: English - Date: 2008-12-12 11:36:05
        88Mathematical optimization / Evolution / Cybernetics / Applied mathematics / Operations research / Systems science / Evolutionary computation / Academia / Evolutionary algorithm / Candidate solution / Genetic algorithm / Penalty method

        Constrained Novelty Search: A Study on Game Content Generation Antonios Liapis Center for Computer Games Research, IT University of Copenhagen, Copenhagen,

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        Source URL: julian.togelius.com

        Language: English - Date: 2014-07-22 08:28:18
        89

        Analyzing Simulations in Monte Carlo Tree Search for the Game of Go Sumudu Fernando and Martin M¨uller University of Alberta Edmonton, Canada {sumudu,mmueller}@ualberta.ca

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        Source URL: webdocs.cs.ualberta.ca

        Language: English - Date: 2015-11-16 19:05:02
          90Mathematical optimization / Cybernetics / Genetic algorithm / Multi-objective optimization / Evolutionary multimodal optimization / Evolutionary computation / Global optimization / Cluster analysis / Machine learning / Evolutionary algorithm / Search algorithm / Algorithm

          Searching for Good and Diverse Game Levels Mike Preuss Antonios Liapis Julian Togelius

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          Source URL: julian.togelius.com

          Language: English - Date: 2014-07-22 08:28:17
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